Skip to main content

Getting Started as a TwinKer

A high-level look at how a creator goes from idea to a live product.

Becoming a TwinKer

Becoming a creator starts with an application that is reviewed before approval.

Until approved, an applicant is treated as a regular user; approval is what makes someone a TwinKer.

The application asks for a few things about you and your work:

  • A project proposal — either uploaded as a file or written directly in the form (one of the two, not both), optionally with links to your work.
  • Your signature image, which can appear as part of your products.
  • Agreement to the platform's creator terms — including confirming that the work you bring is yours.

Your work stays yours

Publishing on TwinMeta does not transfer your copyright:

  • You keep the copyright in the work you create.
  • You grant TwinMeta a license to use and process it — the rights needed to turn a design into a physical product and its GFT, and to promote it.
  • Each time you publish a work, you confirm two things: that you hold the rights to it (and take responsibility if a third party disputes that), and that you license its use and processing for production and promotion.
  • Buyers don't receive the copyright — they own the physical item and its GFT with limited use rights (see Buying & Ownership).

From idea to a live product

  1. Plan a project as a TwinKer.
  2. Design the product and its TwinCode directly with the AI design system.
  3. Run the Early Bird phase to build the community and reach the threshold.
  4. Sell in a limited run; items are produced made-to-order and delivered.
  5. Earn your share of the project's revenue.

Growing your audience

A project isn't only a sale — it's a community. Followers, cheers (CP), and collective missions give supporters reasons to keep coming back.

note

Conceptual overview. Specific requirements and thresholds may change.